DESIGN LEAD OF 8 MEMBER TEAM: Awarded most Innovative game design
After a hyper-dimensional cataclysm occurs in an underground lab, the once 3D world can only be perceived in two dimensions. Help Dr. Axel Turner pivot his way through a cross-dimensional maze one slice at a time to restore depth to the world. PIVOT is a spatially-challenging puzzle adventure game with a unique player-centric, fully-dynamic 2D view in a 3D world.
Mobile Puzzle Exploration Game
Responsibilities:
Build all 3D assets (character, collectibles, environment, stages)
Produce character animations
Produce procedural generated environment assets
Co-develop custom mesh exporter for generating project files directly from Blender
Create 3D to 2D sprites
Develop visual theme and ensure visual consistency between UI/assets/rendering
Develop UI/UX
Aid in building C++/OpenGL shaders and other render effects
Integrate character animations in C++
Build out comprehensive story vision
HYPERCUBE STUDIOS
CZAR CARSON – SARAH FLEISCHMAN
LUKE KRATSIOS – JACK OTTO
JOHN LO – JOLENE MEI
MATTHEW QUINN – GORDI TENEV
The challenge of conceptualizing the 3D space, without ever having a holistic view, offers a fresh challenge for puzzle lovers. Experience the thrill of rotating the abandoned world around you, making you feel like the center of the universe. With each turn, collect key items and drop glow sticks to navigate through each complex map. The engaging gameplay will keep you immersed in this exciting adventure. You won’t be able to TURN away.
Utilizing a multi pass approach, paired sets of sprite sheets are created from a 3D model and animation. These sets are then combined in game to create a 3D rendering effect that is without the need for a spending compute power on a high polycount mesh. With the normal map, the sprite can fully react to 3D environment lighting. This effect is used for both character animations as well as collectible objects.