This is a collection of projects that I believe to be most relevant to the position.
Feel free to also browse my full site: https://www.lukekratsios.com
Designing tools that bridge creative intent and machine intelligence. Rooted in architecture, software engineering, and VFX, with a focus on building parametric and AI-powered systems that accelerate iteration while preserving authorship and clarity
A 3D-driven AI image and asset generation platform built as a Blender add-on. Texturaizer streams scene data to ComfyUI for controllable, prompt-based outputs—featuring 60 FPS multipass rendering, localized prompting, and modular UI design. Developed to accelerate iteration while preserving creative authorship, it reflects an ongoing focus on bridging artist intent and machine intelligence.
Integrates existing and emerging AI tools while conceptualizing new creative applications. This project explores controllable video generation from a single image using POV camera path keyframing, lighting, and depth-calculated object compositing—wrapped in a mock interface.
This thesis investigates and develops state-of-the-art AI technologies in the field of generative content and examines how designers can leverage inherent training biases and input data to swiftly generate textures and imagery for use within the design process.
Included in the work is extensive user experience research and implementation of a plugin, integrating Stable Diffusion into Blender.
What is the function of an image that represents the notion of belonging?
Through painted murals, this project fosters community, hope, and belonging in Skid Row with the use of art and technology.
Role: Software engineer and user interface designer
Developed and integrated features for Blender-Omniverse Extension.
This shipped software is a Blender plugin designed to allow for seamless transfer/conversion of object and scene data from Blender native formats to those supported by the USD (Universal Scene Description) file format.
Made during tenure at Nvidia.
Role: DESIGN LEAD
Developed UI/UX
Developed visual theme and ensured consistency between UI/assets/rendering
Aided in building C++/OpenGL shaders
Created all 3D assets
Procedurally generated environments
Co-developed custom mesh exporter