This is a collection of projects that I believe to be most relevant to the position.
Feel free to also browse my full site: https://www.lukekratsios.com/
Developed and integrated features for Blender-Omniverse Extension.
This shipped software is a Blender plugin designed to allow for seamless transfer/conversion of object and scene data from Blender native formats to those supported by the USD (Universal Scene Description) file format.
Made during tenure at Nvidia.
This thesis investigates and develops state-of-the-art AI technologies in the field of generative content and examines how designers can leverage inherent training biases and input data to swiftly generate textures and imagery for use within the design process.
Included in the work is extensive user experience research and implementation of a plugin, integrating Stable Diffusion into Blender.
Mobile Puzzle Exploration Game
PROJECT ROLE: DESIGN LEAD
Developed UI/UX
Developed visual theme and ensured consistency between UI/assets/rendering
Aided in building C++/OpenGL shaders
Created all 3D assets
Procedurally generated environments
Co-developed custom mesh exporter
Prototype Desktop UI for AI based design plugin for Rhino 3D. Includes proposed functionality, framework, and tested workflow.
What is the function of an image that represents the notion of belonging?
Through painted murals, this project fosters community, hope, and belonging in Skid Row with the use of art and technology.