ENERGY ANALYSIS SKETCHING
ARCHITECTURE ENERGY ANALYSIS SKETCHING This exploration is in an effort to explore novel ways of integrating objective analysis into early stage design processes. The starting point was the sketch, a simple, yet effectively fast means of exploring ideation. By using a drawing tablet along with Rhino-Grasshopper, separate layers can be used to sketch out simple forms, which are then transformed near real-time into simulatable 3d geometry which is analyzed using ladybug to perform energy calculations. In the above example an incident radiation analysis is performed on the structure, taking into account surrounding structures, terrain, and vegetation. Feel free to check out the files used below! DOWNLOAD FILES! DOWNLOAD RHINO FILE DOWNLOAD GRASSHOPPER FILE
HOCKEY CLUB BRANDING AND DESIGN PROPOSAL
RENDERING DESIGN CORNELL HOCKEY OFFICIAL GRAPHICS Official graphic designer for the Cornell Big Red Men’s Club Hockey Team. Including a revamped logo, jerseys, social media posts, and photoshoots GALLERY
MOTION REEL
RENDERING PROJECTS LUKE KRATSIOS MOTION REEL 2025 https://www.lukekratsios.com/wp-content/uploads/2025/08/luke_kratsios_motion_reel_2025_cmpr.mp4
NYC Apartment Renovation
RENDERING PROJECTS NYC APARTMENT RENOVATION Design and Visualization Work
Relevant Work Adobe
Adobe Firefly DesignerRelevant Work This is a collection of projects that I believe to be most relevant to the position. Feel free to also browse my full site: https://www.lukekratsios.com Designing tools that bridge creative intent and machine intelligence. Rooted in architecture, software engineering, and VFX, with a focus on building parametric and AI-powered systems that accelerate iteration while preserving authorship and clarity Resume PROJECT 1: TEXTURAIZER Texturaizer Texturaizer A 3D-driven AI image and asset generation platform built as a Blender add-on. Texturaizer streams scene data to ComfyUI for controllable, prompt-based outputs—featuring 60 FPS multipass rendering, localized prompting, and modular UI design. Developed to accelerate iteration while preserving creative authorship, it reflects an ongoing focus on bridging artist intent and machine intelligence. PROJECT 2: 3D CAMERA-CONTROLLED AI-VIDEO GEN Camera Controlled AI-Video Gen Prototype Camera Controlled AI-Video Gen Prototype Integrates existing and emerging AI tools while conceptualizing new creative applications. This project explores controllable video generation from a single image using POV camera path keyframing, lighting, and depth-calculated object compositing—wrapped in a mock interface. PROJECT 3: ARCHITECTURAL INTELLIGENCE Architectural Intelligence Architectural Intelligence This thesis investigates and develops state-of-the-art AI technologies in the field of generative content and examines how designers can leverage inherent training biases and input data to swiftly generate textures and imagery for use within the design process. Included in the work is extensive user experience research and implementation of a plugin, integrating Stable Diffusion into Blender. PROJECT 4: PAINTING A BETTER PICTURE Painting A Better Picture Painting A Better Picture What is the function of an image that represents the notion of belonging? Through painted murals, this project fosters community, hope, and belonging in Skid Row with the use of art and technology. PROJECT 5: BLENDER OMNIVERSE EXTENSION Blender Omniverse Extension Blender Omniverse Extension Role: Software engineer and user interface designer Developed and integrated features for Blender-Omniverse Extension. This shipped software is a Blender plugin designed to allow for seamless transfer/conversion of object and scene data from Blender native formats to those supported by the USD (Universal Scene Description) file format. Made during tenure at Nvidia. PROJECT 6: PIVOTMobile Puzzle Exploration Game PIVOT PIVOT Role: DESIGN LEAD Developed UI/UX Developed visual theme and ensured consistency between UI/assets/rendering Aided in building C++/OpenGL shaders Created all 3D assets Procedurally generated environments Co-developed custom mesh exporter
AI-Driven Car Visualization Demo
3D CAMERA-CONTROLLED AI VIDEO GENERATION Turn still images into dynamic, stylized video shots by animating 3D camera paths, adjusting styling, and applying cinematic effects—powered by AI. Presented as a mock interface and workflow concept exploring future creative tooling. https://www.lukekratsios.com/wp-content/uploads/2025/06/Final-6.mp4
SHOWREEL
RENDERING PROJECTS LUKE KRATSIOS SHOWREEL 2024 https://www.lukekratsios.com/wp-content/uploads/2024/01/Luke_Kratsios_Showreel_2024.mov Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/night-drift/intermission License code: MXUZBDDNTSTOUTUQ
Bamboo Box
ARCHITECTURE BAMBOO BOX This project introduces a novel bamboo construction method that relies on simple connections, facilitating the production of mass-customizable, low-impact shell structures capable of accommodating a broad spectrum of intricate surface curvatures. The project demonstrates a fabrication process that leverages material behavior, computerized manufacturing, and computational logic to reduce material waste in the production of unique usable space. This project introduces a novel bamboo construction method that relies on simple connections, facilitating the production of mass-customizable, low-impact shell structures capable of accommodating a broad spectrum of intricate surface curvatures. The project demonstrates a fabrication process that leverages material behavior, computerized manufacturing, and computational logic to reduce material waste in the production of unique usable space. As computational power and digital tools enable designers to model increasingly complex curves and surfaces, the challenge lies in developing tools and fabrication processes for their physical realization. A crucial aspect of the project is to automate the conversion of easily manipulatable NURBS forms into full fledged structurally optimized dual surface space-frames. TOOLS AND ASSEMBLY Due to its organic nature, bamboo is difficult to connect together using typical off the shelf hardware. Inspired by traditional rope lashing techniques, we formulated a system of reliable planar connections that accounts for material inconsistencies. PROCESS Utilizing Rhino 3D and Grasshopper, a given input surface is analyzed, optimized, and simulated. A complete organized machining file is then outputted with detailed assembly instructions. In the box sent to the customer is only the CNC plywood connection nodes, wire for binding the bamboo to the nodes, a custom bamboo splitter tool, and a cut list. The bamboo itself is locally sourced. This allows for an incredibly small and efficient package, ultimately reducing the environmental impact and cost for the customer. Importantly, the complete on-site assembly is designed to be done without the need for power tools. SITE: ECOVILLAGE AT ITHACA
Relevant Work ScaleAI
Scale AI Product DesignerRelevant Work This is a collection of projects that I believe to be most relevant to the position. Feel free to also browse my full site: https://www.lukekratsios.com/ PROJECT 1: BLENDER OMNIVERSE EXTENSION Blender Omniverse Extension Blender Omniverse Extension Developed and integrated features for Blender-Omniverse Extension. This shipped software is a Blender plugin designed to allow for seamless transfer/conversion of object and scene data from Blender native formats to those supported by the USD (Universal Scene Description) file format. Made during tenure at Nvidia. PROJECT 2: ARCHITECTURAL INTELLIGENCE Architectural Intelligence Architectural Intelligence This thesis investigates and develops state-of-the-art AI technologies in the field of generative content and examines how designers can leverage inherent training biases and input data to swiftly generate textures and imagery for use within the design process. Included in the work is extensive user experience research and implementation of a plugin, integrating Stable Diffusion into Blender. PROJECT 3: PIVOT PIVOT PIVOT Mobile Puzzle Exploration Game PROJECT ROLE: DESIGN LEAD Developed UI/UX Developed visual theme and ensured consistency between UI/assets/rendering Aided in building C++/OpenGL shaders Created all 3D assets Procedurally generated environments Co-developed custom mesh exporter PROJECT 4: TEXTURAIZER TEXTurAIzer TEXTurAIzer Prototype Desktop UI for AI based design plugin for Rhino 3D. Includes proposed functionality, framework, and tested workflow. PROJECT 5: PAINTING A BETTER PICTURE Painting A Better Picture Painting A Better Picture What is the function of an image that represents the notion of belonging? Through painted murals, this project fosters community, hope, and belonging in Skid Row with the use of art and technology.
SUPER SCIENTIST
Desktop Platformer Game